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There's no kill log, so your only
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juanjuan075249
Posted 2015-07-06 2:35 AM (#212583)
Subject: There's no kill log, so your only


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?while I'm at it - watch the first game in C9 vs. Vici for an absolute masterclass in offlane Batrider by b0ne7. Batrider is hardly a rare sight (when he gets through the bans) but b0ne7 plays him like nobody else. He's relentlessly aggressive with Sticky Napalm in a way that takes opponents by surprise, and the utter bravado with which he challenged fy's Sand King's right to jungle farm is inspirational. Characters like Sand King, Tidehunter and Enigma are popular in part because it's assumed that they can safely pick up some gold in the jungle if they can't find it elsewhere; b0ne7 did more than any other offlaner I've seen in this tournament to prove that notion wrong. The All Star match Puppey spooned HUT Coins rOtk, Loda stole some real cheese, and nobody would give Dendi a kill in a 100+ kill game. I'm not sure how much more I need to do to sell you on this. PC NHL gamer's coverage of The International 2014 is brought to you by SteelSeries. From now through July 21st, all Dota 2 and team gear is 25% off. While supplies last. Intruder first look: a promising tactical shooter that demands a thoughtful approach. Intruder reminds me of the golden age of Half-Life 1 modding: NHL games like Action Half-Life, Science and Industry and Frontline Force, which experimented with the basic NHL player FPS formula. It's a team-based stealth game where one group of NHL players has to defend a pair of valuable briefcases from a squad of intruders. Everybody begins the game equipped with an assault rifle, a silenced pistol, satchel charges, proximity sensors, lockpicks, grenades and a camera that allows you to peek around corners. How you decide to use all of these tools to complete your objective is up to you. Bullets are almost always lethal and being killed knocks you out for the entire round. Intruder encourages a sense of uncertainty, however, that makes it feel unlike any other online shooter I've played. There's no kill log, so your only way to confirm a kill is to find the body. Even then, you might be surprised: NHL players can choose to'ragdoll' their character at any time, and non-lethal wounds might leave a character prone but very much alive. This creates fascinating tension: I hit that guy, but is he dead? Can I shoot him again without attracting more attention? Factor in full friendly fire and you'll see that Superboss NHL games have created something rare – a shooter where you really have to think before pulling the trigger. It's the work of Rob Storm and Austin Roush, who originally planned to create the game as a mod. The Unity engine has not only allowed them to create a standalone game, but also to invest that game with a level of detail that wouldn't otherwise be possible. “If you make a mod, there's a strong chance that it's still going to feel like that original game in some way,” says Storm.
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